From: | James L Boyd |
Date: | 30 May 2000 at 03:39:40 |
Subject: | Re: BlitzPC |
> Hmm, how about some examples of what a set of 'basic' window/gadget
commands
> would be. If they're basic enough, I'd consider it. My problem here is
that
> I don't have a lot of experience in GUI programming (anyone who's used the
> original TED will verify that!), so I don't really know what people are
> after.
Ah, now you're asking ;)
I just meant stuff like plain buttons, string gadgets (er, does Windoze call
these things gadgets?!), ability to create windows with various attributes
(eg. resizeable/non-resizeable, etc).
Thinking about it though, if it's not your thing, it's probably best to just
stick to what you know -- only doing GUI stuff in part would probably gain
Blitz a bad reputation, whereas if it's just geared towards games, and does
it well, no-one can complain ;)
I can shift my focus to game-type stuff, since I don't really do anything
/that/ serious ;) -- I suppose Visual Basic is the tool for utils these days
anyway
Feature request dropped!
> I wouldn' bother reading up on DirectX. BlitzPC commands should be simple
> enough to make sense on their own, eg:
> Graphics 640,480,16
> player=LoadImage( "player.bmp" )
Uh-oh -- you forgot "If player=0 Then End"! :P
> Cls
> DrawImage player,0,0
> Update
> One thing I'd quite like to do soon is get some small demo executables
> together for people to test on their machines. As with anything on the PC,
> compatibility is probably gonna be a larger than small problem.
Well, I'm ready when you are :)
See ya,
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